If you read the post about our guild’s first LK kill a couple of weeks ago, you might remember that there were two of our raiders who had to step out for the most absurd reasons, like having to go to bed so they could go to work and, y’know, pay their bills and stuff.… Continue reading Mission accomplished, addendum
Tag: Loot
This time, it’s *not* personal
I’ve realised, or perhaps just internalised, the awful truth that in a raid no performance is truly personal. Particularly in 10s, one person having a great night (or a terrible night) can be the difference between jubilation and frustration for the whole group. Last Tuesday (a week ago today), we faced Professor Putricide. Or “that… Continue reading This time, it’s *not* personal
Around and about
I’ve failed in my blogging this week. I had intended to do Jaedia’s explorer task and take a wander through the Caverns of Time, but other things kept distracting me — usually just after I’d made my way in. What I’ve seen so far is … interesting. I still haven’t worked out what might happen… Continue reading Around and about
Armour design: did this happen? Does this happen?
When hunting for information yesterday, I came across this page on worldofwarcraft.com. It was linked from another page on the site as some of Blizzard’s original thoughts on raid design. So far, so interesting, but it was the armour design information that caught my eye. It’s a fair way down, so I’ll quote it here.… Continue reading Armour design: did this happen? Does this happen?
Play nicely, children
or how I got my first epic flyer, a bronze drake (which I still can’t use). A quick run of the Culling of Stratholme with a tank (until very recently, *the* tank) and another DPS from my guild and two LFG-ed randoms started well. Buffs were handed out, everyone said “hi”, DPS #3 was doing… Continue reading Play nicely, children